Direct answer
The game does not treat every activity as a traditional main quest or side quest. What Coen does, ignores and delays can alter the narrative, and some decisions consume time from the shared 30-day clock.
What is confirmed
The facts you can use right now
- 01
Quest order and inaction can matter as much as a selected dialogue choice.
- 02
The hourglass indicator lets players see when an action advances time.
- 03
Day and night can expose different approaches to the same objective.
- 04
The map begins visible, but many activities still need to be discovered in the world.
- 05
Official sources frame outcomes through action and inaction, not a confirmed good-versus-evil morality meter.
How to read this guide
Official information first—testing after launch
The game is not yet in players’ hands, so preview footage cannot support a complete walkthrough. This page separates published facts from anything that still needs a release-build test. That boundary keeps an early guide useful without turning speculation into a false mechanic.
After launch, practical details will be checked on a named platform and game version. When a patch changes a number, route or behavior, the update date will stay visible instead of silently replacing the original context.
Sources